![]() ![]() mindmapping - organizing thoughts together.Now, using iPad apps instead of napkins, this process has broken down into several main areas: It was all something inbetween, crossing haphazardly back and forth between approaches. ![]() ![]() We never thought of our disorganized doodling as consisting of different sketching paradigms such as mindmapping, flowcharting, etc. Using this input device, you can sketch and mock-up almost as fast as you can think it! On the iOS, it turned out, it's a different story, all thanx to the touchpad. Doing those things on the computer was never an option it's simply too slow! There are plenty of good mindmap/diagram/software-planning programs for MacOS, but none that can keep up with the speed of thought. This flow remains the same, but what the iPad has allowed us to do is to digitize the first part. Mostly we'd go through several iterations, and only when things began to settle down a bit did we fire up the editors. This initial sketching would cover all aspects of the application-to-be: program flow, data structures, use cases, and UI layout. ![]() This planning can take many different forms napkin scribbles, phone conversations, whiteboard doodling, and sometimes an actual UML diagram. We've always done quite a bit of planning before we got our hands dirty in the editors. And, as I eventually realised, it is especially well suited for sketching and doing mockups. In quite a few, as it turned out! Obvious as it might be to the rest of the world, a touch screen is a very different input device compared to a touchpad and keyboard. Because let's face it, in what fields could it possibly bester my trusted MacBook Pro? When I first got my pad, I bought it mainly as a testing device, not really anticipating to use it as an actual productivity tool. While waiting for my younger brother to post some long-promised content, I thought I'd give a quick overview of our design flow iPad usage. ![]()
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